Self-responsive environment
Instructor: Panagiotis Michalatos
Group work/3
Tools: C# | Unity
Time: 24Spring
We designed a shadow affected ground shader, the part of the ground where the shadow falls will automatically rise, when the object walks on the surface, its own shadow pushes it forward at the same time, forming a very random and interesting system.
Many game features have been added to create a rich and sporty environment in a very simple way.