Kefan:)

Unity Design

Self-responsive environment

Eating behavior

Instructor: Panagiotis Michalatos

Group work/3

Tools: C# | Unity

Time: 24Spring



We designed a shadow affected ground shader, the part of the ground where the shadow falls will automatically rise, when the object walks on the surface, its own shadow pushes it forward at the same time, forming a very random and interesting system.

Eating behavior

Many game features have been added to create a rich and sporty environment in a very simple way.